This is not JavaScript: It is C++ code executing in your browser, driving the GPU directly by using WebGL
This page isn’t showing static images: It’s rendering hundreds of thousands of graphics primitives in real time
(Note: this test version is known to throw an exception in Safari or Edge:
they don’t yet support WebGL 2.0. Try in any other recent browser, or enable
iPhone Settings->Safari->Advanced->Experimental Features->WebGL 2.0)
Downloading...
Version 0.m · January 23, 2019
Mouse wheel zooms, mouse drag pans (with momentum); click or tap for fish-eye inspection
Smaller charts zoom/pan as a group (imperfect sync: we are testing events)
(This version lets the chart canvas resize to fit the browser window)
Bottom: color intensity is proportional to difference between lines;
subtracted difference is shown in the smaller (overview) chart beneath
Work in progress: please report glitches
(Not yet refitted for Microsoft Edge non-standard touch behavior)
OpenFin test: Drag Out & Back In
This tearout remains frameless and can be dragged back into its container